Project XOR (Exclusive OR)
This game is set in a desolate alien world where machines ruled and all life on the planet is synthetic and runs of electrical energy. The player takes control of a robot reawakened at the strike of a lightning bolt and begin their adventure in this world on the outskirts of a great city. The player must learn how to manipulate the world around them through using their own life force to power mechanisms and solve puzzles to reach the great tower that serves as the beacon of the city.
My roles in the development of this game are user experience design, puzzle/level design, and quality assurance/play-testing. What this means in regards to this project is I have been entrusted to make awesome and challenging puzzles and thoroughly explore ways to find the fun in the game and bring those findings to the player.
There are multiple games and movies that have had an impact on how I am approaching designing the puzzles and play. Thematically Wall-e and the matrix have influenced how the game appears and so aspects of that of their aesthetics should have some influence on the gameplay as we are working to invoke similar feelings in the player as these movies have in the viewers.
As for games, I have compiled a list of games that are generally regarded for their puzzles and because of that I want to mention them all and explain a few outliers that really stand out for me in regards to designing the puzzles for this game.
- Edge Extended
- Adventures of Lolo
- World of Goo
- Oddworld: Abe’s Exodus
- Professor Layton and the Underworld Future
- Hotel Dusk: Room 215
- Portal/Portal 2
- The Bridge
- The Room
Ilomilo, VVVVVV, Portal/Portal 2, Limbo, and Inside are the games I am looking at most. The reason these games stand out to me so much is because they focus around one main game mechanic and then create an intricate and challenging series of puzzles that can be completed by using this mechanic in crazy ways.